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The Rules of Golf below are a shortened version of the RCGA Rules of Golf. Read the rules, you may learn something. 

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bullet1.gif (526 bytes) Rule 1 -- The Game

bullet2.gif (316 bytes) The holes of the course must be played in order (l through 9, 10 through 18 or 1 through 18).
bullet2.gif (316 bytes) You must always play by the Rules. You are not allowed to change them.

bullet1.gif (526 bytes) Rule 2 -- Match Play

bullet2.gif (316 bytes) In match play, each hole is a separate contest. If you win the first hole, you are "one up"; if you lose it, you are "one down"; if you tie it, you are "all square."
bullet2.gif (316 bytes) You have won the match when, for example, you are three up and there are only two holes left to play.
bullet2.gif (316 bytes) Anyone you are playing against is your "opponent."

bullet1.gif (526 bytes) Rule 3 -- Stroke Play

bullet2.gif (316 bytes) In stroke play, the competitor with the lowest total score for the round (9 or 18 holes) is the winner.
bullet2.gif (316 bytes) You must play the ball into the hole before starting the next hole. No "gimmies!"
bullet2.gif (316 bytes) Anyone you are playing with is a fellow-competitor.

bullet1.gif (526 bytes) Rules 4 & 5 -- Clubs and the Ball

bullet2.gif (316 bytes) You may carry no more than fourteen clubs.
bullet2.gif (316 bytes) Normally, you may not change balls during the play of a hole. However, if you damage or cut your ball, you may do so after first asking your opponent or a fellow competitor.

bullet1.gif (526 bytes) Rule 6 -- Things a Player Should Do

bullet2.gif (316 bytes) Read the notices given to you by the tournament officials.
bullet2.gif (316 bytes) Always use your proper handicap.
bullet2.gif (316 bytes) Know your tee time or starting time.
bullet2.gif (316 bytes) Make sure you play your own ball (put a mark on the ball with a pencil in case someone else is using an identical ball.
bullet2.gif (316 bytes) In stroke play, make sure your score for each hole is right before you turn in your card.
bullet2.gif (316 bytes) Keep playing unless there is lightning, you are ill or an official tells you to stop.

bullet1.gif (526 bytes) Rule 7 -- Practice

bullet2.gif (316 bytes)You may not hit a practice shot during play of a hole, or from any hazard. Note: Always read the local rules about practice.

bullet1.gif (526 bytes) Rule 8 -- Advice on How to Play

bullet2.gif (316 bytes) During a round, you may not ask anyone except your caddie or partner for advice on how to play. However, you may ask about Rules or the position of hazards or the flagstick.
bullet2.gif (316 bytes) You may not give advice to your opponent or a fellow-competitor.

bullet1.gif (526 bytes) Rule 9 -- Advising Opponent on Strokes Taken

bullet2.gif (316 bytes)In match play, you must tell your opponent the number of strokes you have taken if you are asked.

bullet1.gif (526 bytes) Rule 10 -- When to Play a Shot

bullet2.gif (316 bytes) The player who has the lowest score on a hole has the right to play first on the next hole . This is called the "honor."
bullet2.gif (316 bytes) During play of a hole, the player who's ball is farthest from the hole plays first.
bullet2.gif (316 bytes) If you play out of turn, in match play your opponent may make you replay, but this is not so in stroke play.

bullet1.gif (526 bytes) Rule 11 -- Teeing Ground

bullet2.gif (316 bytes) Tee your ball between the tee-markers or a little behind them. You may go behind them as two club lengths.
bullet2.gif (316 bytes) If you ball accidentally falls off the tee, you may replace it without penalty.